Tuesday, 10 January 2012

Illustrated Review: The Butcher's Wife-Li Ang



(originally intended for a zine but the list of contributors was full)


The Butcher’s Wife-Li Ang


This short sharp novel has been reclaimed as a classic piece of feminist literature but its scope goes well beyond showing up the abuses of patriarchy. Based loosely on an actual newspaper report that the author had read, it imagines the truth behind the general assumption that the only thing that would drive a woman to murder he husband in rural Taiwan would be adultery on her part.


However Li Ang is careful not to cast the abusive husband as a complete two dimensional monster and instead examines the root causes of a society that would not only allow something like this to go on unchecked but would also consequently would put all the blame on the woman. Li Ang’s husband even has some, allbiet fleeting, sympathetic moments-whether recounting tales of hardship in his youth, or feeling momentary remorse for the surge of violent energy he all too often does not recognise. Although of course these are not presented as excuses but it does give an interesting insight into a way of life that cripples the vast majority.


The Butcher’s Wife is a tale of the dangers of superstition, and the desperate lenghts to which poverty will drive a person. The fact that the female protagonist’s feelings towards her husband are not always of horror is quite telling(*1). She has been through hard times and is at least grateful for the food being married to a pig-butcher brings, and even the much less frantic lifestyle and home life, and it is because of this that she quickly flicks from fear and upset to feeling self-satisfied and almost carefree.


A brilliantly layered story that paints a pretty vivid picture of rural life and mixes in some surreal and nightmarish horror in the vein of oriental ghost stories. Each of the stories settings are brought to life in all their stark duty, and the smells and tastes richly weave through to your senses. Finally the addition of the gossiping, judgmental, interfering and disingenuous Auntie Ah-Wang is an essential piece of the jigsaw, which shows that there is more than one guilty party in this tale. An essential read!


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(*1) It is only the violence of his sexual demands that she fears at first

Tuesday, 3 January 2012

The death of a British institution

The legendary British cartoonist/satirist/graphic artist Ronald Searle died peacefully in his sleep at his home in the south of France on december the 30th, aged 91. Only last year Searle gave his first TV interview in 35 years to celebrate his 90 years, an occasion marked by another British institution Steve Bell calling Searle 'our greatest living cartoonist'. Creator of the hell-raising belles of St Trinians (before it was given a god-awful modern makeover) and Molesworth, he has also done countless illustrations for the likes of Punch, The New Yorker, Life, Le Monde, etc.

Searle was simply following in the footsteps of the greats, like Hogarth and Gilray, and indeed produced his own legion of imitators over time, or at least people heavily influenced by him (Ralph Steadman and Gerald Scarfe to name just two). He could turn his hand to any subject, and most styles although there was always a frantic energy in his drawings, even with his most haughty-toighty of creations(*1). But he was also a fantastically skilled artist who continued to evolve, fusing his artistic sensibilities, flitting between playful inventiveness and abstraction to joyously wiry cartooning, to straight (not to mention frightening/moving) reportage using whatever primitive tools he had to hand. For Searle was also a survivor of a POW camp during World War II and worked on the infamous 'Railway of Death' project initiated by the Japanese, an attempt to construct a railway between Thailand and Burma which resulted in the death of 100,000 labourers, including 16,000 Allied Prisoners. All this is powerfully recorded through Searle's drawings which are collected together in the book 'To The Kwai and Back. War Drawings 1939-1945' You can imagine the kind of influence this probably had on Joe Sacco (who has already acknowledged his debt to another British great George Orwell by doing an adaptation of TheRoad To Wigan Pier, which sadly is only available as a bonus when you spend over a certain amount on the Fantagraphics website).

Searle's influence will continue to be felt throughout the world of cartooning, art, design, and animation, for the foreseeable future. He is a man who has truly left a mark.

There are many tributes floating around the web, but I recommend this blog for a fantastic array of of Searle's best artwork.

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(*1) Like Posy Simmonds, Nicolas Bentley, and Osbert Lancaster there was a particular upper-class Britishness to his drawings although Searle did it all with much less restraint and a cheerful sense of anarchy. It's also worth mentioning that Searle was one of those handful of artists who really understands the unusual relationship that British pet owners have with their pets. Searle's dogs and cats are among my favourite cartoon animals (next to B.Kliban's cats).

Saturday, 31 December 2011

Find of the week: Professor Balthazar


Christmas time for my family is usually a time for following the links to Amazon I provide and then on Christmas day furrowing their brows in confusion as I open my presents and they wonder what it is exactly they have bought. This year was no different.

'Thanks mum, thanks dad'
'That's ok...er...what is it exactly?'
'Oh it's an animated Croatian children's program from the sixties'
'Oh...of course!'

Professor Balthazar is a glorious technicolour invention from Croatian animator Zlatko Grgic and the famed Zagreb Films animation studio. Visually it resembles the 60's pop art and colour obsession best represented by films like Yellow Submarine and The Point(*1).

It follows the exploits of a friendly neighbourhood inventor who solves all the towns problems using his surreal looking inventing machine. When the local street car driver forms a friendship with a down and out bird, the bird teaches him to fly in return for his kindness, but his new skill inadvertently causes the driver to loose his job, that is until Balthazar invents a potion to turn his street car into a flying street car.

The lovely painted backgrounds, the jolting movement(*2), the short but incredibly upbeat and catchy theme song, the strange way in which birds are drawn (huge cumbersome legs with boots on the end that move a lot more than their actual wings) all make for a perfect package.

In a time when all the beloved children's characters of our youth are being cloned Invasion of theBodysnatchers stylee using CGI its nice to look back to a time when childrens television had soul and inventive joy.
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(*1) If you haven't seen this I highly recommend it, a fantastically animated fable about racial tolerance narrated by Ringo Star
(*2) This jolting movement is perhaps a nod to the breakaway from realist animation and adoption of modernist principles in animation that occurred during the 50's for America andBritain but started later in the 60's for Europe. In this type of animation they would deliberately highly the painterly and drawn surface and limit movements (often skipping from one side of the action to the other instantaneously) in order not to attempt to disguise the fact that these were moving drawings on paper. These principles are discussed at great lengths in Amid Amidi'sfantastic book Cartoon Modern.

Friday, 30 December 2011

Blog of the week: Surrealistic etiquette

Elliot Baggot is one half of the editing team (along with fellow cartoonist Mike Medaglia)for the excellent new small press magazine Dot Comics, a glossy well designed publication that explores the links between digital comics and print. The magazine features reprints of a selection of well respected small press webcomics such as Phillipa Rice's My Cardboard Life and David O'Connel's Tozo ,creator interviews, and an insightful article on the future of digits comics from man-in-the-know Paul Gravett.

However Elliot is a talented cartoonist in his own respect and obviously has a flair for design, as the sophisticated yet deliciously simple layout of his blog suggests. His blog caught my eye because it intermingles nicely reflections on his own process of comics and his involvement with the UK small press, amongst reviews and (nicely tying in with my last post) his thoughts on more classical art, fashion, and architecture.

Elliot's writing is articulate and although slightly academic is easy to digest-which is by no means a bad thing, it makes the whole thing a pleasure to read, you can sense his passion and the breath of knowledge for his subject and it tends to rub off on the reader.

Elliot's comic he produced as his entry to the London Print Studio comics internship (sadly now in its last year I believe) is also fantastic, a brilliant example of how malleable comics is as an art form, as here Elliot follows in McCloud's footsteps and combines the academic/cultural/historical with the pictorial, giving a cultural history of the perception of comics.

Thursday, 29 December 2011

Review: Asterios Polyp-David Mazzuchelli


A while ago I posted a link to an interesting review of Josh Simmon's haunting wordless graphic novel House which digressed into a brief but enlightening academic discussion of the link between comics and architecture. Although Mazzuchelli was mentioned in this article it was a very fleeting mention, which is surprising given the relevance he holds with the argument. A lot of Mazzuchelli's work thus far (notably Batman Year One and ESPECIALLY his claustrophobic and innovative adaptation of Paul Auster's City of Glass) have explored space in a unique way. Asterios Polyp, his first original graphic novel is no exception.

But the fact that Asterios, the books protagonist, is an architect, is not the thing that makes this work immediately architectural. In the true style of some of the greats of architecture such as Miles Van Der Rohe in this graphic novel form follows function.

The experimentation with panels, word balloons, and splash pages is daring and bold at times, but NEVER at the expense of the story. In fact I would go as far as to say that I have not seen as perfect pacing in a comic as within the pages of this graphic novel. Where a panel is meant to be a punch, it truly packs a punch. You can feel it as a punctuation mark, as an overwhelming full stop. Everything adds up to the whole. Be it the different type faces, the limited and unusual colour palette (purples, blues, pinks, and yellows) or the overlapping of different drawing styles (from straight laced cartooning to pure abstraction), none of it takes away from the feel of the thing.

Mazzuchelli appropriately channels Saul Stienberg, a boundary skipping artist with a taste for the architectural. He presents people broken down into geometrical shapes, rough sketchy shading, even made entirely out of letters. It is in these moments that the visual does well to represent two people coming together, falling apart, working out differences, or allowing themselves to become vulnerable. In his more sketchy moments which are mostly wordless abstract and full of myth, symbolism, ugly surrealism, he evokes both French artist Blutch and the wordless woodcut novels of Frans Masereel and Lyn Ward (whose work often involved being swallowed up by the big city).

Scratch under the surface of this work and you have a relatively simple story, a simple relationship trope. But simple layers are added to the story such as musings on Asterio's lost twin, his constant referral to the academic world, and the introduction of jealousy into the relationship.
The Yin and Yang of Asterois and his wife/ex-wife Hanna is a chaotic balance of forms, the differences that somehow hold them together best represented by their opposing obsessions within architecture and sculpture. His is a reliance on straight lines and cold-hearted logic and analysis (although he does deceive himself at times) and hers is more about the freedom of form feelings and intuition.
Asterois uses his academic dissection of the arts as an attempt to explain human behaviour, mainly his own, through diagrams and references. It is this arrogance that quickly becomes short-sightedness.
Of course this does sadly represent the standard binary biased view of gender(*1) but Mazzuchelli does not represent Hanna as irrational and lacking control because of this, ultimately it is Asterios who has the most to lose from his behaviour.
The comparison to Yin and Yang is an appropriate one to sum up my feelings on this graphic novel. It takes a truly great comic book artist to make a graphic novel that works equally well on the written level as well as the visual level. Every element of the story is in perfect balance, the words become pictures, the pictures become words, everything is naturally interwoven. The storytelling consists of a simple thread with multiple complex threads running off of it, the style perfectly suits the characters(*2), the mood, and the pace. Another image that runs throughout the book is that of the clock or watch, often Swiss and efficient. So would it be safe to call Asterio's Polyp the Ikea of graphic novels? Well yes, but then I'd say it's a bit easier to put together than your average flat pack desk.



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(*1) For a much more articulate examination of these ideas, including how the visual in Aesterio's Polyp reinforces certain stereotypes, you can't go far wrong reading this. Personally I think Mazzuchelli uses these visual binaries to express the limitations of acting according to apparently ingrained gender behaviour.
(*2) Asterios's sharp angular head versus Hanna's curvy doe-eyed bean head.

Monday, 19 December 2011

Comic classics: Blood


Kent William's and JM DeMatteis's Blood is a visual classic even if the plot is never quite fully involved or realised. The characters drift around on a sparse almost invisible plain weaving together fantastical and mythical elements that don't quite match. The plot outline if you ignore all the meandering diversions, is fairly basic, but the structure is slightly jerky in places and feels like it has deliberate gaps, which could add to the overall mystical and ethereal quality of the story.

Visually Williams belongs to the 'painterly' school of comic artists who take a fine art approach and spin it violently on its head: Bill Sienkiewicz, Dave McKean, Ashley Wood, Ben Templesmith, and Melinda Gebbie with her magnum opus Lost Girls all spring to mind. The majority of these artists acknowledge a debt to whole range of classic artists (Sienkiewicz evokes Klimt in Stray Toasters and Williams quotes Egon Schiele (both literally and through his brush strokes) in Blood). But they also owe a great deal to master illustrator Barren Storey whose illustrated journal experiments are great insight into the huge potential for the fine arts and comics collision (as well as the extensive use of collage and the endless borrowing/stealing from a whole range of other source materials be they high brow or low brow, you can read more on Storey here).
Blood also has a striking similarity to the look of a comic from the Vertigo line (the indie offshoot of DC) even down to the limited palette of colours (flesh tones, reds, earthy yellows browns and greens) and the lettering bears a striking resemblance to the lettering used in Stray Toasters(*1)

Williams is less about the collage effects and photoshop trickery of McKean, and the schizophrenic switches in style that Sienkiewicz employs so I guess out of all the artist he would be considered the closest to a 'classicist' with his use of ink and wash and controlled but by no means restrictive watercolours, his exploration of the two main characters bodies is at times like a life drawing class/anatomy lesson. There are however moments when his art is more scratchy and free to match the internal violence of the story, splashes of paint, thinner sketchier lines etc.

It's the frequent nudity of the two main character's that help to take this vampire story out of the cliched realm. There is an Adam and Eve, beginning of the world feel to it all, and although they appear much more evolved there is something slightly prehistoric, caveman like about it all (this is probably down to the sparse landscapes and indeed the caves).

Blood is a hybrid of multicultural myth and superstition: witch doctors, Indian gurus, fantastic lands with simplistic descriptive names, an element of Greek myth, a cloud of awe around the female maternal body, a primitive brooding force, a journey, all topped up with the strange floating figure in a space suit that is a typical Sienkiewicz style device(*2). The way in which he draws the imposing force of the other vampires seems like it could have been a big influence on the way Ben Templesmith came to draw his vampires in 30 Days Of Night (particularly in the way he draws their mouths/teeth).

Stray Toasters is very dark and darkly comic at that, whereas Blood (although not without its dark undertones) tries to add love to the vampire myth, love and resistance to the hunger, without all the horrible sparkling skin of Twilight. There is a brief moment too where Blood is jarred into the real world and becomes embroiled with everyday worries including jobs, relationships, and eventually cancer, and these concerns are written and drawn about in such a way that they seem not to be a mirror to the central action of the story but a metaphorical parallel. I guess mentioning Greek myths is fairly appropriate as the whole thing does read both in its visual and written elements like a Greek tragedy about vampires. Classical yet distinctly modern, Blood is a shining example of why an injection of the fine art approach in comics doesn't always mean that comic will be stifled and boring.

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(*1)Thanks to the magic of the internet I searched the letterer Gaspar Saladino and found out that he is a 50 year veteran of comic book lettering and his work for Dave McKean's Arkham Aslyum, Bill Sienkiewicz and Frank Miller's Elektra Assasian, and Sandman Mystery Theatre, has very much helped established the look of slightly off-kilter takes on the superhero genre.
(*2)Both Elektra Assassin and Stray Toasters feature incomplete half human half machine figures although in Blood this figure is not a threatening one but childlike and innocent.

Monday, 12 December 2011

Book cover of the week



When I think about what makes a great book cover, I often like to think of the package as a whole: how it feels in your hand, the quality of the paper, how convenient it is to carry around(*1), the smell, all the kind of things that make me wonder why I still haven't won Most Eligible Bachelor award five years in a row.
Therefore manga therefore has always caused a bit of a knee jerk prejudice to surface in me. The manga section of bookstores like Waterstones are often packed full of multiple volumes of a pulpy throwaway quality with huge Japanese text on the front and characters that resemble something off Drag
onball Z or Streetfighter that tend to make my bad taste monitor go off the chart.
It is always a relief then to see this kind of material handled well. My feeling about formats means I have always had a preference for the hard or paperback graphic novel over the comic book. There are exceptions to the rule of course, if something good is done with the design, and the paper is of good quality. But generally I like comics
to be treated as books, as something worthwhile, not to be thrown away, an object of value and quality.
Certain publishers have taken this approach both to graphic novels and to manga. Drawn and quarterly did this with Yoshihiro Tatsumi's autobiogra
phical tome A Drifting life and some of the reprints of Tezuka's more adult/alternative looking work is pretty nice. In fact most 'gekiga'(*2) reprints are treated with respect to match their content.
Penguin aren't a publisher that are first and forthright known for publishing graphic novels but the ones that they have published (amongst them Ma
us, a collection of comics from Raw magazine, some great work from Indian comic artist Sarnath Namerjee) are of high quality. I suppose it helps that as a company Penguin have a history of fantastic design behind them and they known how to best to treat a book.


The 14th Dalai Lama, a manga biography by Tetsu Saiwai is certainly no exception. The design is simple yet effective, from the slightly raised and elegant text to the limited palette of colours and the sparing details on the back and the spine. This book, despite the very typical manga visual style contained within(*3), demands to be taken seriously. The way in which the acknowledgements, author bio, and bibliography are laid out within the book give the story a scholarly and authentic grounding. It also reminds me in its thinness and design of another line of books that Penguin recently designed of slightly obscure eastern European modern fiction and essays such as War of the newts by Karel Capek and The Elephant by Slawomir Mrozek, although the designers were slightly more inventive and witty with these covers.
And sadly I note, it's one of those books that feels great to hold (yes I do need to get out more)

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(*1)Although this isn't a given, some of the nicest looking graphic novels (i.e Craig Thompson's Habibi) could be used to kill a man
(*2) Meaning 'dramatic pictures' a termed used to distinguish itself from regular manga)
(*3) It makes effective use of the unusual juxtaposition of slightly slapstick and hyperbole emotions and Manga iconography with a serious underlying plot such as in the classic true story of Hiroshima, Barefoot Gen by